Playstyle
11 games
Playstyle radar
11 gamesCompared with Silver mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
27
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
11 gamesObjectivesStart here
Epic monsters / game
0.5 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Deaths / min
0.20 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Damage
Damage / min
591 vs 838 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, aggression leads at 48 of 100, built on 2.5 solo kills a game and 0.26 kills a minute. Objectives trails at 29, with 0.5 epic monsters a game.
Among mid laners
Silver mid laners with above-median epic monsters a game win 76% of games; below it, 38%.
Silver mid laners with fewer deaths a minute than the median win 66% of games; with more, 31%.
Silver mid laners with above-median damage a minute win 59% of games; below it, 38%.