Playstyle
17 games
Playstyle radar
17 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
70
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
17 gamesObjectivesStart here
Objective damage / min
661 vs 932 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Deaths / min
0.26 vs 0.24 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
2.4 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
CS / min
7.4 vs 6.7
84 of 100 against Briar players, and it matters: the better half of Briar junglers wins 69% of games, the other half 32%.
Turret plates / game
5.6 vs 3.5
83 of 100 against Briar players, and it matters: the better half of Briar junglers wins 75% of games, the other half 28%.
CS at 10 min
12.8 vs 3.0
100 of 100 against Briar players. Keep it; it is part of how the games get won.
Identity
Duelist
Hunts solo kills and wins the 1v1.
Among junglers, aggression leads at 71 of 100, built on 2.6 solo kills a game and 0.33 kills a minute. Survivability trails at 22, with 13% time spent dead. That is the Diver trade: survivability is not where this class wins games.
Among junglers
Briar junglers with above-median objective damage a minute win 80% of games; below it, 22%.
Briar junglers with fewer deaths a minute than the median win 75% of games; with more, 26%.
Briar junglers with above-median epic monsters a game win 84% of games; below it, 32%.