Playstyle
13 games
Playstyle radar
13 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
13 gamesVisionStart here
Vision score / min
0.72 vs 0.90 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Objective damage / min
802 vs 933 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
First blood rate
0% vs 6% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Turret plates / game
6.7 vs 4.0
89 of 100 against junglers, and it matters: the better half of Gold junglers wins 76% of games, the other half 28%.
Time spent dead
8% vs 10%
72 of 100 against junglers, and it matters: the better half of Gold junglers wins 69% of games, the other half 30%.
Team damage share
21% vs 18%
72 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 59 of 100, built on 19% team damage share and 705 damage a minute. Vision trails at 28, with 0.6 control wards a game.
Among junglers
Gold junglers with above-median vision score a minute win 54% of games; below it, 45%.
Gold junglers with above-median objective damage a minute win 79% of games; below it, 20%.
Gold junglers with above-median first blood rate win 56% of games; below it, 49%.