Playstyle
15 games
Playstyle radar
15 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Utility
Healing, shielding, lockdown and saves for allies
42
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
25
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
15 gamesObjectivesStart here
Epic monsters / game
0.7 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
60 vs 91 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
First blood rate
0% vs 6% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Wards cleared / game
9.9 vs 7.7
75 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, vision leads at 57 of 100, built on 9.9 wards cleared a game and 6.1 control wards a game. Objectives trails at 29, with 0.7 epic monsters a game.
Among supports
supports with above-median epic monsters a game win 74% of games; below it, 32%.
supports with above-median objective damage a minute win 71% of games; below it, 29%.
supports with above-median first blood rate win 55% of games; below it, 50%.