Playstyle
25 games
Playstyle radar
25 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
31
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
25 gamesSurvivabilityStart here
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Control wards / game
2.1 vs 3.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Epic monsters / game
2.4 vs 1.5
88 of 100 against supports, and it matters: the better half of Gold supports wins 74% of games, the other half 30%.
Gold / min
338 vs 310
73 of 100 against supports, and it matters: the better half of Gold supports wins 66% of games, the other half 33%.
Kill participation
62% vs 52%
100 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 57 of 100, built on 0.19 deaths a minute and 10% time spent dead. Farming trails at 35, with 4.4 CS a minute.
Among supports
Gold supports with less time spent dead than the median win 64% of games; with more, 34%.
In your wins 8%, in your losses 12% · 13W 12L
Gold supports with above-median control wards a game win 53% of games; below it, 47%.
In your wins 1.8, in your losses 0.9 · 13W 12L