Playstyle
20 games
Playstyle radar
20 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
21
of 100
Objectives
Epic monsters, objective damage and plates
24
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
20 gamesObjectivesStart here
Objective damage / min
613 vs 933 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Vision score / min
0.57 vs 0.90 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Epic monsters / game
1.9 vs 2.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Time spent dead
8% vs 10%
73 of 100 against junglers, and it matters: the better half of Gold junglers wins 69% of games, the other half 30%.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, survivability leads at 61 of 100, built on 0.18 deaths a minute and 9% time spent dead. Vision trails at 23, with 0.59 vision score a minute.
Among junglers
Gold junglers with above-median objective damage a minute win 79% of games; below it, 20%.
Gold junglers with above-median vision score a minute win 54% of games; below it, 45%.
Gold junglers with above-median epic monsters a game win 83% of games; below it, 30%.