Playstyle
26 games
Playstyle radar
26 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
26
of 100
Utility
Healing, shielding, lockdown and saves for allies
42
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
26 gamesVisionStart here
Control wards / game
0.7 vs 4.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
2.19 vs 2.65 typical
Deep wards after a won fight and a sweep before every objective.
Objectives
Turret plates / game
4.4 vs 6.1 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Epic monsters / game
2.8 vs 1.6
100 of 100 against supports, and it matters: the better half of Diamond supports wins 72% of games, the other half 28%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 51 of 100, built on 0.22 deaths a minute and 10% time spent dead. Vision trails at 22, with 0.6 control wards a game.
Among supports
Diamond supports with above-median control wards a game win 52% of games; below it, 44%.
In your wins 0.9, in your losses 0.3 · 14W 12L
Diamond supports with above-median vision score a minute win 52% of games; below it, 43%.
In your wins 2.17, in your losses 1.69 · 14W 12L
Diamond supports with above-median turret plates a game win 78% of games; below it, 22%.
In your wins 6.9, in your losses 2.8 · 14W 12L