Playstyle
13 games
Playstyle radar
13 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
73
of 100
Damage
Damage per minute and share of the team's damage
87
of 100
Farming
CS pace, gold income and early-lane farm
66
of 100
Vision
Vision score, control wards and ward clears
86
of 100
Objectives
Epic monsters, objective damage and plates
80
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
92
of 100
What to work on
13 gamesFarmingStart here
CS at 10 min
71.9 vs 75.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Kills / min
0.45 vs 0.24
100 of 100 against Annie players, and it matters: the better half of Annie mid laners wins 65% of games, the other half 37%.
Gold / min
477 vs 410
100 of 100 against Annie players, and it matters: the better half of Annie mid laners wins 69% of games, the other half 33%.
Epic monsters / game
2.7 vs 0.8
100 of 100 against Annie players, and it matters: the better half of Annie mid laners wins 71% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 93 of 100, built on 0.12 deaths a minute and 7% time spent dead. Farming trails at 62, with 7.5 CS a minute.
Among mid laners
Annie mid laners with above-median CS at 10 min win 55% of games; below it, 47%.