Playstyle
17 games
Playstyle radar
17 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
70
of 100
What to work on
17 gamesFarmingStart here
CS at 10 min
63.4 vs 69.0 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Aggression
First blood rate
0% vs 11% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Deaths / min
0.16 vs 0.22
85 of 100 against top laners, and it matters: the better half of Diamond top laners wins 65% of games, the other half 30%.
Time spent dead
8% vs 12%
85 of 100 against top laners, and it matters: the better half of Diamond top laners wins 62% of games, the other half 33%.
Objective damage / min
510 vs 394
77 of 100 against top laners, and it matters: the better half of Diamond top laners wins 70% of games, the other half 26%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 75 of 100, built on 8% time spent dead and 0.18 deaths a minute. Aggression trails at 41, with 0% first blood rate.
Among top laners
Diamond top laners with above-median CS at 10 min win 52% of games; below it, 44%.
Diamond top laners with above-median first blood rate win 54% of games; below it, 47%.