Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
74
of 100
Farming
CS pace, gold income and early-lane farm
70
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
last 60season400 games
What to work on
60 gamesVisionStart here
Control wards / game
0.2 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Wards cleared / game
1.4 vs 1.6 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Kills / min
0.26 vs 0.20
78 of 100 against top laners, and it matters: the better half of Master+ top laners wins 66% of games, the other half 39%.
Damage / min
916 vs 798
76 of 100 against top laners, and it matters: the better half of Master+ top laners wins 61% of games, the other half 43%.
Solo kills / game
3.0 vs 2.2
70 of 100 against top laners, and it matters: the better half of Master+ top laners wins 63% of games, the other half 45%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 76 of 100, built on 26% team damage share and 908 damage a minute. Vision trails at 43, with 0.3 control wards a game.
Among top laners
Master+ top laners with above-median control wards a game win 56% of games; below it, 50%.
This season, in your wins 0.5, in your losses 0.6 · 200W 200L
Master+ top laners with above-median wards cleared a game win 55% of games; below it, 50%.
This season, in your wins 2.6, in your losses 2.6 · 200W 200L