Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
85
of 100
What to work on
10 gamesFarmingStart here
Gold / min
454 vs 490 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Objectives
Objective damage / min
408 vs 467 typical
Hit the objective while the team holds the area instead of chasing.
Farming
CS / min
7.4 vs 7.6 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Deaths / min
0.13 vs 0.23
100 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 67% of games, the other half 31%.
Time spent dead
7% vs 10%
98 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 64% of games, the other half 34%.
Epic monsters / game
2.2 vs 1.4
86 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 75% of games, the other half 31%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, survivability leads at 87 of 100, built on 0.12 deaths a minute and 6% time spent dead. Aggression trails at 46, with 10% first blood rate.
Among bot laners
Emerald bot laners with above-median gold a minute win 70% of games; below it, 28%.
Emerald bot laners with above-median objective damage a minute win 78% of games; below it, 20%.
Emerald bot laners with above-median CS a minute win 57% of games; below it, 41%.