Playstyle
18 games
Playstyle radar
18 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
22
of 100
Farming
CS pace, gold income and early-lane farm
24
of 100
Vision
Vision score, control wards and ward clears
58
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
31
of 100
What to work on
18 gamesDamageStart here
Damage / min
672 vs 866 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
152 vs 315 typical
Hit the objective while the team holds the area instead of chasing.
Farming
Gold / min
370 vs 425 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Wards cleared / game
4.5 vs 2.0
100 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 53% of games, the other half 47%.
Vision score / min
0.89 vs 0.72
75 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 53% of games, the other half 45%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 63 of 100, built on 5.4 wards cleared a game and 1.17 vision score a minute. Damage trails at 22, with 17% team damage share.
Among mid laners
Emerald mid laners with above-median damage a minute win 60% of games; below it, 39%.
Emerald mid laners with above-median objective damage a minute win 72% of games; below it, 26%.
Emerald mid laners with above-median gold a minute win 67% of games; below it, 31%.