Playstyle radar
10 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
73
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
23
of 100
What to work on
10 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.53 vs 0.76 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Kills / min
0.51 vs 0.21
100 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 63% of games, the other half 35%.
Gold / min
487 vs 398
100 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 66% of games, the other half 33%.
Damage / min
1038 vs 787
95 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 60% of games, the other half 39%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, aggression leads at 74 of 100, built on 0.40 kills a minute and 4.8 solo kills a game. Survivability trails at 19, with 13% time spent dead.
Among mid laners
Gold mid laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Gold mid laners with less time spent dead than the median win 64% of games; with more, 35%.
Gold mid laners with above-median vision score a minute win 54% of games; below it, 45%.