Playstyle
15 games
Playstyle radar
15 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
15 gamesSurvivabilityStart here
Deaths / min
0.29 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Turret plates / game
3.3 vs 6.4 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
52 vs 99 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Epic monsters / game
2.4 vs 1.6
87 of 100 against supports, and it matters: the better half of Platinum supports wins 73% of games, the other half 30%.
Kill participation
58% vs 53%
77 of 100 against supports. Keep it; it is part of how the games get won.
Wards cleared / game
9.7 vs 7.0
83 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, objectives leads at 57 of 100, built on 2.9 epic monsters a game and 465 objective damage a minute. Vision trails at 22, with 0.6 control wards a game.
Among supports
Platinum supports with fewer deaths a minute than the median win 66% of games; with more, 33%.
Platinum supports with above-median turret plates a game win 77% of games; below it, 24%.
Platinum supports with above-median objective damage a minute win 70% of games; below it, 29%.