Playstyle
18 games
Playstyle radar
18 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
67
of 100
Damage
Damage per minute and share of the team's damage
68
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
What to work on
18 gamesFarmingStart here
CS / min
6.7 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
65.3 vs 68.3 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Kills / min
0.46 vs 0.19
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 62% of games, the other half 36%.
Gold / min
489 vs 412
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 67% of games, the other half 31%.
Epic monsters / game
1.6 vs 0.8
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 68% of games, the other half 32%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 69 of 100, built on 22% team damage share and 821 damage a minute. Farming trails at 46, with 32.6 CS at 10 min.
Among top laners
Emerald top laners with above-median CS a minute win 56% of games; below it, 42%.
Emerald top laners with above-median CS at 10 min win 53% of games; below it, 45%.