Playstyle
17 games
Playstyle radar
17 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
72
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Farming
CS pace, gold income and early-lane farm
59
of 100
Vision
Vision score, control wards and ward clears
22
of 100
Objectives
Epic monsters, objective damage and plates
77
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
17 gamesVisionStart here
Vision score / min
0.44 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Wards cleared / game
1.2 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Kills / min
0.35 vs 0.20
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 62% of games, the other half 36%.
Gold / min
493 vs 415
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 67% of games, the other half 31%.
Objective damage / min
721 vs 406
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 71% of games, the other half 27%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 77 of 100, built on 16.4 turret plates a game and 696 objective damage a minute. Vision trails at 23, with 0.50 vision score a minute.
Among top laners
Emerald top laners with above-median vision score a minute win 53% of games; below it, 46%.
Emerald top laners with above-median wards cleared a game win 52% of games; below it, 47%.