Playstyle
11 games
Playstyle radar
11 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
23
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Utility
Healing, shielding, lockdown and saves for allies
25
of 100
Vision
Vision score, control wards and ward clears
15
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
11 gamesVisionStart here
Vision score / min
1.91 vs 2.76 typical
Deep wards after a won fight and a sweep before every objective.
Aggression
Kill participation
43% vs 55% typical
Be at every fight your team takes; a support's value is presence.
Objectives
Turret plates / game
4.2 vs 5.7 typical
Push for plates after a won trade instead of resetting.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, damage leads at 59 of 100, built on 13% team damage share and 453 damage a minute. Vision trails at 16, with 1.91 vision score a minute.
Among supports
supports with above-median vision score a minute win 55% of games; below it, 45%.
supports with above-median kill participation win 53% of games; below it, 47%.
supports with above-median turret plates a game win 79% of games; below it, 25%.