Playstyle
14 games
Playstyle radar
14 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
14 gamesObjectivesStart here
Turret plates / game
1.8 vs 6.3 typical
Push for plates after a won trade instead of resetting.
Vision
Control wards / game
1.5 vs 4.8 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
First blood rate
0% vs 4% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, damage leads at 60 of 100, built on 21% team damage share and 791 damage a minute. Aggression trails at 43, with 7% first blood rate.
Among supports
Emerald supports with above-median turret plates a game win 77% of games; below it, 23%.
Emerald supports with above-median control wards a game win 53% of games; below it, 46%.
Emerald supports with above-median first blood rate win 53% of games; below it, 49%.