Playstyle
15 games
Playstyle radar
15 gamesCompared with Platinum mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
71
of 100
Farming
CS pace, gold income and early-lane farm
62
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
15 gamesObjectivesStart here
Epic monsters / game
0.4 vs 1.0 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Turret plates / game
13.1 vs 8.6
100 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 76% of games, the other half 27%.
Damage / min
1137 vs 864
94 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 60% of games, the other half 39%.
Gold / min
479 vs 421
89 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 67% of games, the other half 32%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 73 of 100, built on 1011 damage a minute and 26% team damage share. Survivability trails at 50, with 12% time spent dead.
Among mid laners
Platinum mid laners with above-median epic monsters a game win 76% of games; below it, 39%.
Platinum mid laners with less time spent dead than the median win 64% of games; with more, 35%.