Playstyle
14 games
Playstyle radar
14 gamesCompared with Silver top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
14 gamesObjectivesStart here
Objective damage / min
294 vs 398 typical
Hit the objective while the team holds the area instead of chasing.
Farming
CS / min
6.1 vs 6.6 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Epic monsters / game
0.5 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Control wards / game
1.0 vs 0.2
73 of 100 against top laners, and it matters: the better half of Silver top laners wins 52% of games, the other half 48%.
Kill participation
50% vs 35%
100 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 57 of 100, built on 10% time spent dead and 0.20 deaths a minute. Objectives trails at 31, with 310 objective damage a minute.
Among top laners
Silver top laners with above-median objective damage a minute win 72% of games; below it, 26%.
Silver top laners with above-median CS a minute win 57% of games; below it, 42%.
Silver top laners with above-median epic monsters a game win 68% of games; below it, 32%.