Playstyle
32 games
Playstyle radar
32 gamesCompared with Silver mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Farming
CS pace, gold income and early-lane farm
23
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
70
of 100
What to work on
32 gamesObjectivesStart here
Turret plates / game
6.0 vs 8.3 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
244 vs 307 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
749 vs 838 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Deaths / min
0.13 vs 0.21
89 of 100 against mid laners, and it matters: the better half of Silver mid laners wins 66% of games, the other half 31%.
Time spent dead
7% vs 11%
88 of 100 against mid laners, and it matters: the better half of Silver mid laners wins 63% of games, the other half 35%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 70 of 100, built on 0.16 deaths a minute and 9% time spent dead. Damage trails at 34, with 20% team damage share.
Among mid laners
Silver mid laners with above-median turret plates a game win 75% of games; below it, 26%.
In your wins 9.6, in your losses 3.0 · 16W 16L
Silver mid laners with above-median objective damage a minute win 72% of games; below it, 25%.
In your wins 418, in your losses 117 · 16W 16L
Silver mid laners with above-median damage a minute win 59% of games; below it, 38%.
In your wins 791, in your losses 581 · 16W 16L