Playstyle
13 games
Playstyle radar
13 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
13 gamesObjectivesStart here
Objective damage / min
77 vs 98 typical
Hit the objective while the team holds the area instead of chasing.
Farming
Gold / min
301 vs 312 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Aggression
Kills / min
0.06 vs 0.08 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Vision score / min
3.04 vs 2.62
79 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 45%.
Control wards / game
8.5 vs 4.8
84 of 100 against supports, and it matters: the better half of Emerald supports wins 53% of games, the other half 46%.
Kill participation
65% vs 54%
100 of 100 against supports, and it matters: the better half of Emerald supports wins 52% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, damage leads at 56 of 100, built on 670 damage a minute and 18% team damage share. Objectives trails at 34, with 238 objective damage a minute.
Among supports
Emerald supports with above-median objective damage a minute win 70% of games; below it, 28%.
Emerald supports with above-median gold a minute win 68% of games; below it, 30%.
Emerald supports with above-median kills a minute win 54% of games; below it, 44%.