Playstyle
13 games
Playstyle radar
13 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
75
of 100
Damage
Damage per minute and share of the team's damage
73
of 100
Farming
CS pace, gold income and early-lane farm
29
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
10
of 100
What to work on
13 gamesFarmingStart here
CS / min
5.9 vs 6.7 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.29 vs 0.24 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
2.0 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Damage / min
1021 vs 801
89 of 100 against Briar players, and it matters: the better half of Briar junglers wins 60% of games, the other half 41%.
Solo kills / game
4.3 vs 2.0
100 of 100 against Briar players, and it matters: the better half of Briar junglers wins 60% of games, the other half 46%.
Wards cleared / game
5.6 vs 3.0
100 of 100 against Briar players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, aggression leads at 80 of 100, built on 3.0 solo kills a game and 57% kill participation. Survivability trails at 2, with 0.31 deaths a minute.
Among junglers
Briar junglers with above-median CS a minute win 69% of games; below it, 32%.
Briar junglers with fewer deaths a minute than the median win 75% of games; with more, 26%.
Briar junglers with above-median epic monsters a game win 84% of games; below it, 32%.