Playstyle
21 games
Playstyle radar
21 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
74
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
71
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
21 gamesSurvivabilityStart here
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
First blood rate
0% vs 7% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Vision
Control wards / game
0.7 vs 1.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Epic monsters / game
3.9 vs 2.7
100 of 100 against junglers, and it matters: the better half of junglers wins 84% of games, the other half 31%.
Turret plates / game
6.8 vs 4.3
93 of 100 against junglers, and it matters: the better half of junglers wins 77% of games, the other half 27%.
Damage / min
936 vs 718
93 of 100 against junglers, and it matters: the better half of junglers wins 60% of games, the other half 40%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 73 of 100, built on 855 damage a minute and 21% team damage share. Farming trails at 43, with 22.5 CS at 10 min.
Among junglers
junglers with less time spent dead than the median win 71% of games; with more, 29%.
junglers with above-median first blood rate win 57% of games; below it, 49%.
junglers with above-median control wards a game win 52% of games; below it, 48%.