Playstyle
10 games
Playstyle radar
10 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
10 gamesVisionStart here
Wards cleared / game
0.6 vs 2.6 typical
Sweep the enemy wards around the objective before it spawns.
Farming
CS / min
6.9 vs 7.4 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Turret plates / game
10.2 vs 8.4
71 of 100 against Ahri players, and it matters: the better half of Ahri players wins 79% of games, the other half 24%.
Objective damage / min
350 vs 289
71 of 100 against Ahri players, and it matters: the better half of Ahri players wins 76% of games, the other half 26%.
Kill participation
52% vs 46%
80 of 100 against Ahri players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 51 of 100, built on 0.20 deaths a minute and 11% time spent dead. Vision trails at 27, with 1.2 wards cleared a game.
Among junglers
Ahri players with above-median wards cleared a game win 55% of games; below it, 48%.
Ahri players with above-median CS a minute win 57% of games; below it, 45%.
Ahri players with less time spent dead than the median win 66% of games; with more, 36%.