Playstyle
11 games
Playstyle radar
11 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Utility
Healing, shielding, lockdown and saves for allies
43
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
22
of 100
What to work on
11 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
12% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Objective damage / min
64 vs 102 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Epic monsters / game
2.5 vs 1.5
90 of 100 against supports, and it matters: the better half of Gold supports wins 74% of games, the other half 30%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, objectives leads at 49 of 100, built on 2.0 epic monsters a game and 6.4 turret plates a game. Survivability trails at 22, with 14% time spent dead.
Among supports
Gold supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
Gold supports with less time spent dead than the median win 64% of games; with more, 34%.
Gold supports with above-median objective damage a minute win 70% of games; below it, 29%.