Playstyle
13 games
Playstyle radar
13 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Utility
Healing, shielding, lockdown and saves for allies
31
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
32
of 100
What to work on
13 gamesSurvivabilityStart here
Time spent dead
13% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.28 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Vision score / min
1.69 vs 2.76 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
Damage / min
548 vs 391
76 of 100 against supports, and it matters: the better half of supports wins 54% of games, the other half 46%.
Team damage share
15% vs 11%
78 of 100 against supports. Keep it; it is part of how the games get won.
Solo kills / game
0.5 vs 0.2
72 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, damage leads at 75 of 100, built on 16% team damage share and 588 damage a minute. Vision trails at 8, with 1.2 control wards a game.
Among supports
supports with less time spent dead than the median win 66% of games; with more, 34%.
supports with fewer deaths a minute than the median win 68% of games; with more, 32%.
supports with above-median vision score a minute win 55% of games; below it, 45%.