Playstyle
19 games
Playstyle radar
19 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Farming
CS pace, gold income and early-lane farm
27
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
19 gamesFarmingStart here
CS / min
6.5 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Vision
Vision score / min
0.77 vs 0.94 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Turret plates / game
3.2 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, objectives leads at 52 of 100, built on 3.0 epic monsters a game and 974 objective damage a minute. Vision trails at 28, with 2.2 wards cleared a game.
Among junglers
Emerald junglers with above-median CS a minute win 66% of games; below it, 32%.
Emerald junglers with above-median vision score a minute win 54% of games; below it, 44%.
Emerald junglers with above-median turret plates a game win 76% of games; below it, 26%.