Playstyle
10 games
Playstyle radar
10 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
24
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
12
of 100
What to work on
10 gamesSurvivabilityStart here
Deaths / min
0.31 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
5.9 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
17% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Kills / min
0.33 vs 0.27
73 of 100 against junglers, and it matters: the better half of junglers wins 65% of games, the other half 35%.
Solo kills / game
2.6 vs 1.2
100 of 100 against junglers, and it matters: the better half of junglers wins 59% of games, the other half 45%.
Damage / min
827 vs 718
71 of 100 against junglers, and it matters: the better half of junglers wins 60% of games, the other half 40%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 73 of 100, built on 801 damage a minute and 21% team damage share. Survivability trails at 9, with 18% time spent dead.
Among junglers
junglers with fewer deaths a minute than the median win 74% of games; with more, 26%.
junglers with above-median CS a minute win 67% of games; below it, 33%.
junglers with less time spent dead than the median win 71% of games; with more, 29%.