Playstyle
20 games
Playstyle radar
20 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Utility
Healing, shielding, lockdown and saves for allies
60
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
29
of 100
What to work on
20 gamesSurvivabilityStart here
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Epic monsters / game
3.3 vs 1.5
100 of 100 against supports, and it matters: the better half of Gold supports wins 74% of games, the other half 30%.
Kill participation
60% vs 52%
96 of 100 against supports. Keep it; it is part of how the games get won.
CC seconds / min
1.6 vs 1.3
75 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, objectives leads at 56 of 100, built on 2.9 epic monsters a game and 420 objective damage a minute. Survivability trails at 29, with 13% time spent dead.
Among supports
Gold supports with less time spent dead than the median win 64% of games; with more, 34%.
In your wins 10%, in your losses 15% · 10W 10L