Playstyle
25 games
Playstyle radar
25 gamesCompared with Master+ mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
80
of 100
What to work on
25 gamesObjectivesStart here
Objective damage / min
185 vs 325 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
5.5 vs 8.5 typical
Push for plates after a won trade instead of resetting.
Damage
Damage / min
744 vs 862 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Strengths
Deaths / min
0.15 vs 0.21
89 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 71% of games, the other half 33%.
Time spent dead
8% vs 10%
80 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 68% of games, the other half 36%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 83 of 100, built on 0.15 deaths a minute and 7% time spent dead. Damage trails at 30, with 670 damage a minute.
Among mid laners
Master+ mid laners with above-median objective damage a minute win 75% of games; below it, 29%.
In your wins 350, in your losses 124 · 12W 13L
Master+ mid laners with above-median turret plates a game win 80% of games; below it, 29%.
In your wins 9.6, in your losses 2.5 · 12W 13L
Master+ mid laners with above-median damage a minute win 63% of games; below it, 41%.
In your wins 710, in your losses 634 · 12W 13L