Playstyle radar
60 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
60 gamesAggressionStart here
Kills / min
0.21 vs 0.26 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
0.9 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
Gold / min
439 vs 454 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Epic monsters / game
3.5 vs 2.9
79 of 100 against junglers, and it matters: the better half of Emerald junglers wins 83% of games, the other half 29%.
Objective damage / min
1152 vs 940
77 of 100 against junglers, and it matters: the better half of Emerald junglers wins 79% of games, the other half 19%.
Kill participation
56% vs 50%
79 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 65 of 100, built on 3.2 epic monsters a game and 1066 objective damage a minute. Aggression trails at 44, with 0.21 kills a minute.
Among junglers
Emerald junglers with above-median kills a minute win 63% of games; below it, 35%.
In your wins 0.24, in your losses 0.18 · 32W 28L
Emerald junglers with above-median solo kills a game win 58% of games; below it, 44%.
In your wins 1.1, in your losses 1.2 · 32W 28L
Emerald junglers with above-median gold a minute win 69% of games; below it, 29%.
In your wins 468, in your losses 399 · 32W 28L