Playstyle
26 games
Playstyle radar
26 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
68
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
70
of 100
What to work on
26 gamesAggressionStart here
Solo kills / game
2.1 vs 2.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
First blood rate
7% vs 13% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Epic monsters / game
1.3 vs 0.8
78 of 100 against top laners, and it matters: the better half of Gold top laners wins 68% of games, the other half 32%.
Deaths / min
0.16 vs 0.21
77 of 100 against top laners, and it matters: the better half of Gold top laners wins 67% of games, the other half 32%.
Vision score / min
0.94 vs 0.78
77 of 100 against top laners, and it matters: the better half of Gold top laners wins 53% of games, the other half 46%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 71 of 100, built on 0.16 deaths a minute and 9% time spent dead. Damage trails at 40, with 20% team damage share.
Among top laners
Gold top laners with above-median solo kills a game win 60% of games; below it, 41%.
In your wins 1.7, in your losses 2.1 · 15W 11L
Gold top laners with above-median first blood rate win 56% of games; below it, 48%.
In your wins 0%, in your losses 9% · 15W 11L