Playstyle
15 games
Playstyle radar
15 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
82
of 100
Farming
CS pace, gold income and early-lane farm
67
of 100
Vision
Vision score, control wards and ward clears
67
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
15 gamesObjectivesStart here
Objective damage / min
342 vs 394 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Damage / min
1053 vs 803
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 56% of games, the other half 39%.
Deaths / min
0.16 vs 0.22
85 of 100 against top laners, and it matters: the better half of Diamond top laners wins 65% of games, the other half 30%.
Time spent dead
9% vs 12%
80 of 100 against top laners, and it matters: the better half of Diamond top laners wins 62% of games, the other half 33%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 84 of 100, built on 31% team damage share and 1035 damage a minute. Objectives trails at 37, with 297 objective damage a minute.
Among top laners
Diamond top laners with above-median objective damage a minute win 70% of games; below it, 26%.