Playstyle
32 games
Playstyle radar
32 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
13
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
28
of 100
What to work on
32 gamesFarmingStart here
CS / min
5.3 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.26 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Solo kills / game
4.0 vs 2.3
91 of 100 against top laners, and it matters: the better half of top laners wins 61% of games, the other half 43%.
Kills / min
0.25 vs 0.20
76 of 100 against top laners, and it matters: the better half of top laners wins 63% of games, the other half 37%.
Epic monsters / game
1.0 vs 0.7
71 of 100 against top laners, and it matters: the better half of top laners wins 69% of games, the other half 34%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, aggression leads at 59 of 100, built on 3.2 solo kills a game and 0.26 kills a minute. Farming trails at 13, with 5.2 CS a minute.
Among top laners
top laners with above-median CS a minute win 58% of games; below it, 42%.
In your wins 5.5, in your losses 4.8 · 16W 16L
top laners with fewer deaths a minute than the median win 68% of games; with more, 32%.
In your wins 0.21, in your losses 0.32 · 16W 16L
top laners with less time spent dead than the median win 65% of games; with more, 35%.
In your wins 11%, in your losses 16% · 16W 16L