Playstyle
10 games
Playstyle radar
10 gamesCompared with Gold bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
What to work on
10 gamesDamageStart here
Damage / min
630 vs 826 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
228 vs 427 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
4.0 vs 9.1 typical
Push for plates after a won trade instead of resetting.
Strengths
CS at 10 min
67.0 vs 60.9
78 of 100 against bot laners, and it matters: the better half of Gold bot laners wins 56% of games, the other half 44%.
First blood rate
33% vs 13%
92 of 100 against bot laners, and it matters: the better half of Gold bot laners wins 57% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, survivability leads at 68 of 100, built on 0.17 deaths a minute and 8% time spent dead. Aggression trails at 39, with 0.9 solo kills a game.
Among bot laners
Gold bot laners with above-median damage a minute win 62% of games; below it, 37%.
Gold bot laners with above-median objective damage a minute win 78% of games; below it, 21%.
Gold bot laners with above-median turret plates a game win 77% of games; below it, 23%.