Playstyle
48 games
Playstyle radar
48 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
65
of 100
Damage
Damage per minute and share of the team's damage
68
of 100
Farming
CS pace, gold income and early-lane farm
31
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
70
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
What to work on
48 gamesFarmingStart here
CS at 10 min
61.1 vs 70.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Farming
CS / min
6.7 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Epic monsters / game
1.5 vs 0.7
100 of 100 against top laners, and it matters: the better half of top laners wins 69% of games, the other half 34%.
Turret plates / game
14.5 vs 9.9
100 of 100 against top laners, and it matters: the better half of top laners wins 74% of games, the other half 27%.
Deaths / min
0.15 vs 0.22
89 of 100 against top laners, and it matters: the better half of top laners wins 68% of games, the other half 32%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 71 of 100, built on 0.16 deaths a minute and 10% time spent dead. Vision trails at 27, with 0.0 control wards a game.
Among top laners
top laners with above-median CS at 10 min win 54% of games; below it, 46%.
In your wins 49.5, in your losses 49.4 · 27W 21L
top laners with above-median CS a minute win 58% of games; below it, 42%.
In your wins 6.7, in your losses 6.2 · 27W 21L
top laners with above-median control wards a game win 54% of games; below it, 48%.
In your wins 0.0, in your losses 0.0 · 27W 21L