Playstyle
10 games
Playstyle radar
10 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
28
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Farming
CS pace, gold income and early-lane farm
23
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
10 gamesFarmingStart here
CS / min
5.8 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
566 vs 718 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.15 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Turret plates / game
6.1 vs 4.3
82 of 100 against junglers, and it matters: the better half of junglers wins 77% of games, the other half 27%.
Epic monsters / game
3.3 vs 2.7
80 of 100 against junglers, and it matters: the better half of junglers wins 84% of games, the other half 31%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 64 of 100, built on 0.19 deaths a minute and 9% time spent dead. Farming trails at 21, with 5.7 CS a minute.
Among junglers
junglers with above-median CS a minute win 67% of games; below it, 33%.
junglers with above-median damage a minute win 60% of games; below it, 40%.
junglers with above-median kills a minute win 65% of games; below it, 35%.