Playstyle
16 games
Playstyle radar
16 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Utility
Healing, shielding, lockdown and saves for allies
49
of 100
Vision
Vision score, control wards and ward clears
65
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
16 gamesSurvivabilityStart here
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Epic monsters / game
2.3 vs 1.6
82 of 100 against supports, and it matters: the better half of Platinum supports wins 73% of games, the other half 30%.
Control wards / game
9.0 vs 4.3
93 of 100 against supports, and it matters: the better half of Platinum supports wins 53% of games, the other half 46%.
First blood rate
10% vs 0%
71 of 100 against supports, and it matters: the better half of Platinum supports wins 53% of games, the other half 49%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 68 of 100, built on 6.8 control wards a game and 7.9 wards cleared a game. Damage trails at 39, with 14% team damage share.
Among supports
Platinum supports with less time spent dead than the median win 64% of games; with more, 35%.