Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
last 60season105 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
70 vs 85 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Kills / min
0.05 vs 0.07 typical
Convert the leads you build into kills on the map instead of resetting on them.
Vision
Control wards / game
4.3 vs 5.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 63 of 100, built on 0.19 deaths a minute and 9% time spent dead. Objectives trails at 33, with 159 objective damage a minute.
Among supports
Master+ supports with above-median objective damage a minute win 73% of games; below it, 31%.
This season, in your wins 288, in your losses 125 · 53W 46L
Master+ supports with above-median kills a minute win 57% of games; below it, 47%.
This season, in your wins 0.19, in your losses 0.13 · 57W 48L
Master+ supports with above-median control wards a game win 56% of games; below it, 49%.
This season, in your wins 1.9, in your losses 1.5 · 57W 48L