Playstyle
12 games
Playstyle radar
12 gamesCompared with Silver bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
25
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
26
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
12 gamesObjectivesStart here
Turret plates / game
4.1 vs 8.8 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
303 vs 401 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Solo kills / game
0.6 vs 0.8 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Kills / min
0.34 vs 0.26
76 of 100 against bot laners, and it matters: the better half of Silver bot laners wins 65% of games, the other half 33%.
CS at 10 min
68.1 vs 58.3
87 of 100 against bot laners, and it matters: the better half of Silver bot laners wins 55% of games, the other half 44%.
CS / min
7.6 vs 6.9
72 of 100 against bot laners, and it matters: the better half of Silver bot laners wins 55% of games, the other half 43%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, farming leads at 61 of 100, built on 58.9 CS at 10 min and 6.5 CS a minute. Objectives trails at 27, with 3.3 turret plates a game.
Among bot laners
Silver bot laners with above-median turret plates a game win 77% of games; below it, 24%.
Silver bot laners with above-median objective damage a minute win 78% of games; below it, 21%.
Silver bot laners with above-median solo kills a game win 61% of games; below it, 45%.