Playstyle
13 games
Playstyle radar
13 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
26
of 100
Utility
Healing, shielding, lockdown and saves for allies
60
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
68
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
13 gamesUtilityStart here
CC seconds / min
1.7 vs 2.1 typical
Layer crowd control into the team's damage windows, not before them.
Objectives
Objective damage / min
33 vs 40 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Heals + shields / min
292 vs 182
100 of 100 against Alistar players, and it matters: the better half of Alistar supports wins 74% of games, the other half 30%.
Ally heal + shield / min
292 vs 182
100 of 100 against Alistar players, and it matters: the better half of Alistar supports wins 74% of games, the other half 30%.
Epic monsters / game
2.3 vs 1.1
100 of 100 against Alistar players, and it matters: the better half of Alistar supports wins 76% of games, the other half 39%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, objectives leads at 62 of 100, built on 2.3 epic monsters a game and 8.2 turret plates a game. Damage trails at 10, with 7% team damage share.
Among supports
Alistar supports with above-median CC seconds a minute win 55% of games; below it, 49%.
Alistar supports with above-median objective damage a minute win 73% of games; below it, 31%.