Playstyle
11 games
Playstyle radar
11 gamesCompared with Diamond bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
24
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
11 gamesAggressionStart here
Kills / min
0.17 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
0.0 vs 0.7 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
Gold / min
446 vs 489 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Epic monsters / game
3.0 vs 1.4
100 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 75% of games, the other half 29%.
Time spent dead
6% vs 10%
100 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 63% of games, the other half 33%.
Deaths / min
0.17 vs 0.23
83 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 66% of games, the other half 29%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, objectives leads at 62 of 100, built on 461 objective damage a minute and 2.1 epic monsters a game. Aggression trails at 22, with 0.2 solo kills a game.
Among bot laners
Diamond bot laners with above-median kills a minute win 65% of games; below it, 30%.
Diamond bot laners with above-median solo kills a game win 54% of games; below it, 42%.
Diamond bot laners with above-median gold a minute win 69% of games; below it, 26%.