Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
21
of 100
Utility
Healing, shielding, lockdown and saves for allies
64
of 100
Vision
Vision score, control wards and ward clears
68
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
75
of 100
last 60season187 games
What to work on
60 gamesDamageStart here
Damage / min
240 vs 350 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Time spent dead
5% vs 8%
99 of 100 against supports, and it matters: the better half of Master+ supports wins 68% of games, the other half 36%.
Deaths / min
0.15 vs 0.22
93 of 100 against supports, and it matters: the better half of Master+ supports wins 70% of games, the other half 34%.
Epic monsters / game
1.9 vs 1.5
74 of 100 against supports, and it matters: the better half of Master+ supports wins 76% of games, the other half 35%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 82 of 100, built on 6% time spent dead and 0.16 deaths a minute. Damage trails at 14, with 8% team damage share. That is the Enchanter trade: damage is not where this class wins games.
Among supports
Master+ supports with above-median damage a minute win 57% of games; below it, 48%.
This season, in your wins 264, in your losses 283 · 106W 81L