Playstyle
13 games
Playstyle radar
13 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
10
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
13 gamesFarmingStart here
CS / min
4.5 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
361 vs 429 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Objectives
Objective damage / min
236 vs 314 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Epic monsters / game
1.3 vs 0.9
78 of 100 against mid laners, and it matters: the better half of mid laners wins 77% of games, the other half 41%.
Solo kills / game
3.1 vs 1.9
81 of 100 against mid laners, and it matters: the better half of mid laners wins 63% of games, the other half 44%.
Vision score / min
0.94 vs 0.72
83 of 100 against mid laners, and it matters: the better half of mid laners wins 54% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, aggression leads at 56 of 100, built on 3.2 solo kills a game and 48% kill participation. Farming trails at 10, with 4.8 CS a minute.
Among mid laners
mid laners with above-median CS a minute win 56% of games; below it, 44%.
mid laners with above-median gold a minute win 69% of games; below it, 31%.
mid laners with above-median objective damage a minute win 73% of games; below it, 27%.