Playstyle
19 games
Playstyle radar
19 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
25
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Utility
Healing, shielding, lockdown and saves for allies
30
of 100
Vision
Vision score, control wards and ward clears
6
of 100
Objectives
Epic monsters, objective damage and plates
17
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
19 gamesVisionStart here
Vision score / min
1.80 vs 2.76 typical
Deep wards after a won fight and a sweep before every objective.
Objectives
Epic monsters / game
0.9 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Control wards / game
1.0 vs 5.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among supports, damage leads at 42 of 100, built on 11% team damage share and 358 damage a minute. Vision trails at 4, with 1.73 vision score a minute.
Among supports
supports with above-median vision score a minute win 55% of games; below it, 45%.
supports with above-median epic monsters a game win 74% of games; below it, 32%.
supports with above-median control wards a game win 54% of games; below it, 46%.