Playstyle
17 games
Playstyle radar
17 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
23
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
68
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
26
of 100
What to work on
17 gamesFarmingStart here
CS / min
5.5 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.26 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Turret plates / game
7.1 vs 4.2
93 of 100 against junglers, and it matters: the better half of Emerald junglers wins 76% of games, the other half 26%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 67 of 100, built on 2.9 epic monsters a game and 8.6 turret plates a game. Farming trails at 22, with 4.9 CS a minute.
Among junglers
Emerald junglers with above-median CS a minute win 66% of games; below it, 32%.
Emerald junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.
Emerald junglers with less time spent dead than the median win 69% of games; with more, 29%.