Playstyle
39 games
Playstyle radar
39 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
39 gamesObjectivesStart here
Objective damage / min
805 vs 925 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
3.6 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Aggression
Solo kills / game
1.0 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among junglers: vision peaks at 48 while farming sits at 40, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among junglers
Diamond junglers with above-median objective damage a minute win 77% of games; below it, 18%.
In your wins 1159, in your losses 426 · 19W 20L
Diamond junglers with above-median turret plates a game win 76% of games; below it, 24%.
In your wins 7.4, in your losses 2.1 · 19W 20L
Diamond junglers with above-median solo kills a game win 57% of games; below it, 43%.
In your wins 1.5, in your losses 0.9 · 19W 20L