Playstyle
10 games
Playstyle radar
10 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
18
of 100
Damage
Damage per minute and share of the team's damage
19
of 100
Farming
CS pace, gold income and early-lane farm
19
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
18
of 100
What to work on
10 gamesSurvivabilityStart here
Deaths / min
0.36 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
Solo kills / game
0.0 vs 2.3 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
Gold / min
278 vs 415 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, objectives leads at 40 of 100, built on 1.8 epic monsters a game and 7.1 turret plates a game. Aggression trails at 17, with 0.0 solo kills a game.
Among top laners
top laners with fewer deaths a minute than the median win 68% of games; with more, 32%.
top laners with above-median solo kills a game win 61% of games; below it, 43%.
top laners with above-median gold a minute win 68% of games; below it, 32%.