Playstyle
11 games
Playstyle radar
11 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
70
of 100
Damage
Damage per minute and share of the duo's damage
59
of 100
Frontline
Damage soaked and mitigated for the duo
82
of 100
Utility
Healing and shielding for the duo
58
of 100
Control
Crowd control uptime and immobilizations
72
of 100
Mechanics
Skillshots landed and dodged
31
of 100
What to work on
11 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
MechanicsStart here
Skillshots dodged / min
2.8 vs 3.5 typical
Keep moving between casts; a 2v2 punishes standing still.
Mechanics
Skillshots hit / min
0.5 vs 0.7 typical
Skillshots hit decide 2v2s; throw them where the enemy has to walk.
Strengths
CC seconds / min
2.8 vs 2.1
72 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Immobilizations / game
49.0 vs 33.6
72 of 100 against Arena players, and it matters: the better half of Arena players wins 39% of games, the other half 28%.
Average placement
2.8 vs 3.5
80 of 100 against Arena players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, frontline leads at 82 of 100, built on 14% damage taken share and 3533 damage mitigated a minute. Mechanics trails at 31, with 2.8 skillshots dodged a minute.
Among Arena players
Arena players with above-median skillshots dodged a minute win 41% of games; below it, 25%.
Arena players with above-median skillshots hit a minute win 38% of games; below it, 29%.